Developer: Sega
Publisher: Sega
Release: 1986
Platform: Master System
Genre: Shoot ’em-up
Sitting somewhere between proto-run 'n' guns like
Commando and contemporary shmups (surprisingly leaning more towards the later)
the ill-named The Ninja should have deserved at least a bigger audience—if not
necessarily critical appraise.
Selling an adjectiveless ninja game as the fad was
rising quick and steadily (Shinobi came out one year later, Ninja Gaiden
followed the next one) would be hard in any system, but Sega's MS still holds
the record for the ugliest art style to ever grace Western shores, and that was
truly the case here. Screenshots couldn't get the job done either, but despite
not being a looker the game has a distinct visual signature that is even lifted
by the clean HUD-less Sega approach at the time.
Getting past that steep entry point starts to pay when
the action gets rolling. The basic premise—killing enemies with shurikens,
enhancing strenght/speed with power-ups—is only the foundation for some subtle
flavoring that brings a more-than-the-sum-of-the-parts taste to the final
product. Auto-scrolling levels break the regular pace every now and then and
are cleverly justified narrative-wise: a mountain to be climbed against an
avalanche, a classic Frogger-like river chase, a stampede of horses within the
castle’s gates... Even simple tricks like exchanging the floor tileset for a stone
wall to create a climbing level—with vertical speed handicapped accordingly to tweak
the feels—manage to pull the trick with simplicity.
Even some pseudo-isometric view is pulled with coding techniques alone |
Not only that. The Ninja most likely will send an
unadvised player back a couple levels in their first playthrough for some
hidden scrolls hunt before moving on, but it gets away with it with more
elegance than Ghosts'n Goblins: playing through it again with more of a keen
eye brings the apparently straight-forward action game to a new level. More: an
accuracy bonus system rewards skilled players with higher scores, making it yet
another game for arcadey intials hunters—opposed to casual button mashers by a
mile and a half.
Yet to be properly played or praised, The Ninja is
still a testimony to how a game can be tackled and perceived in several ways
solely with slick, light ideas implemented well.
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