20180724

Crazy Taxi

Developer: Hitmaker
Publisher: Sega
Release: 1999
Platform: Arcade, Dreamcast, Game Cube, PC, PS2, PS3, PSP, Xbox, X360, iOS, Android (played), GBA
Genre: Racing


It's an obvious statement, but a particularly blatant one by today's standards: every frame of Crazy Taxi screams "90s". Radioactive colors, stiff 3D models, virtually an interactive Offspring (literally the main source of licensed music in the game, sided by Bad Religion) MTV music video—something (tellingly enough) actually brought to life a bit later in Red Hot Chili Peppers' Californication.

But Dreamcast's innate anachronism (both ahead of its time technically and late to the party stylistically) had stretched to a point that couldn't be foreseen at the time: Sega's contemporary software would fit smartphones perfectly.

Gameplay-wise Crazy Taxi could be taken simply as arcadey for its short-bursts, over-the-top fun, but it holds up especially well as a free mobile re-release. Getting a proper "credits" cutscene can still be a bit tough for modern audiences, but darting through its proto-open world (while following a broken compass that encourages the driver to explore instead of sticking to proper routes) is as exhilarating as ever—and put current digital stores' competitors to shame at ease. Also, despite the original controls hardware setup being fairly complex, it seems to have flowed seamlessly into touch screen environment (the same happens with Chu Chu Rocket’s port; both testify in favor of Sega's then-modern approach to accessibility).


Breathtaking pointy vistas.
The only thing holding Crazy Taxi from being completely polished for 2010s and beyond is its sometimes tricky physics; but that's a sin still committed often—probably even more nowadays than back then—and even so it still pulls that off better than most games around anyway.

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