Publisher: Virgin Interactive
Release: 1991
Platform: NES (played), Game Boy
Genre: RPG
Learning that Sculptured Software actually had to strip down Robin Hood: Prince of Thieves in order to release it was a shock. There are so many ideas thrown into it already, and they are so decently realized that the game should be praised at least for its technical achievements.
Kicking off as a top-view action-RPG with PC-like menus and inventory management (weird on a console per se), it soon starts to bare its teeth. Bumping into specific enemies transmutes the game into a 1-on-1 sidescroll action duel, and not a barebones one: huge sprites do regular and somersault jumps, crouch and roll dodging enemy attacks and stance defensively as something that could have been sold as a standalone game by a greedier publisher.
Still, it goes on. Being ambushed brings up a wide team battle perspective, in a quasi-RTS mini-game; scavenging bodies for goods, wearing a disguise to enter a certain location… even a horse escapade was put together for a small bridge segment.
RPG, fighting, RTS... you name it |
Well, mainly a better “save” system, since it hasn’t a proper one. Passwords are only available through code, so chances are a player must beat the somewhat meaty RPG in a single sit. Using digitized art for portraits and story segments didn’t help either since there’s no resemblance to the movie’s actors to begin with—yes, tie-ins often produced good pieces of gaming back then.
What is left is to imagine what it could have been with more development time or a console generation ahead.
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