Developer: Square Enix, PopCap Games
Publisher: Square Enix
Release: 2009
Platform: PC (played), X360
Genre: Puzzle
Weirder than seeing PopCap's logo following Square
Enix's one is to behold the aggressive breed born from such unlikely
partnership.
Gyromancer is somewhat oppressive in many levels:
characters art pieces can be surprisingly wicked, the plot is dark and gory,
and the gameplay--as far as gem-match puzzles go--aim to constrain the player
instead of encourage creative problem solving. In fact, even simple actions as
spinning gems counter clock-wise (something that could be intuitively pulled
off with a right click of the mouse) cost an item, and must be executed
sparingly. As it piles up towards the end, some concepts communicate badly and
puzzles manage to become even cryptic, an unthinkable feature for an apparently
casual setup.
But it still hooks. Finding, unlocking and training
gorgeous beasts proves to be rewarding--and so does simply following the
classic-yet-nicely-told story. To the point it's easy to take "twisting
gems" for granted and end taking the game more seriously than it has any
rights to be taken.
Great art--tied to almost-as-great writing. |
Gyromancer succeeds by not only dressing PopCap's
stuff in a beautiful coat of paint, but also by adding meaning to mundane
gameplay mechanics.