Developer: Mobigame
Publisher: Mobigame
Release: 2008
Platform: Android, iOS, PSP, PC (played), Mac, Wii U,
3DS
Genre: Puzzle
Yet another geometric-shaped puzzler, EDGE elevates
itself above the rest through sporting finesse in almost every aspect of the
production process. Art direction, graphics (tech and art wise), sound (both
music and sound effects) and level design are all pristine, and the final
product is well balanced between retro-ey and modern.
When it comes to gameplay mechanics things get a bit
more complicated--even though that was a conscious design decision as well: the
innate "digital" (meaning stiff) character of the main avatar gets in
the way of the "analogue" (meaning subtle) needs of many of the most
interesting puzzles. That's because "rolling" a cube down tight
platforming conundrums or quick shape-shifting environments can only feel awkward
and lead to death-by-trial-and-error since quickly reacting out of danger is out
of question. In the times the game acknowledges that as a feature and puts it
to good use, it clicks brilliantly; but maybe there is near the same amount of
frustration around.
"Parkouring" with a cube can be both frustrating and delightful |
As a piece of videogame art the outcome is highly
positive though. Even if EDGE has its flaws it's good to see this degree of
confidence shine through the entire journey of a game in such a cohesive
fashion.